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  • Analyst: 20% of DS Consumers Repeat Buyers

    Posted on Oct 5, 2008 at 1:26 AM

    Analyst: 20% of DS Consumers Repeat Buyers

    With over 81 million units sold worldwide and sales as hot as ever in the West, you have to wonder whether or not everyone that wants a DS has already bought one.

    But as Nintendo is finding out, there are still brand new customers that have yet to buy a DS, and according to one analyst, there are a decent amount of repeat DS buyers too.

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  • Probst Leads US Olympic Committee

    Posted on Oct 5, 2008 at 1:26 AM

    Probst Leads US Olympic Committee

    Former EA CEO and current EA chairman Larry Probst has become the chairman of the United States Olympic Committee.

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  • APB Alpha Nears Completion

    Posted on Oct 5, 2008 at 1:26 AM

    APB Alpha Nears Completion

    Crime MMO All Points Bulletin from Realtime Worlds entered the final phase of internal alpha in mid-September, the U.K.-based developer said this week.

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  • Fils-Aimes "One DS Per Person" Goal

    Posted on Oct 5, 2008 at 1:26 AM

    Fils-Aime's "One DS Per Person" Goal

    If it were up to Nintendo of America president Reggie Fils-Aime, everyone would own a DS.

    "We would ideally want one DS to one person across the Americas. That"s a huge lofty goal," he told G4TV in an interview this week.

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  • Iwata: DSi Not Reaction to iPhone

    Posted on Oct 5, 2008 at 1:26 AM

    Iwata: DSi Not Reaction to iPhone

    Nintendo president Satoru Iwata has detailed some of the business strategy behind the Nintendo DSi, stating that the goals of its new online capabilities, audio playback and camera features did not include reaching parity with competitors like the Sony PSP and Apple iPhone.

    Speaking in an interview with Nikkei Net, Iwata said that instead the goal was to make the hardware more essential to users.

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  • Concealed Weapon

    Posted on Oct 5, 2008 at 1:26 AM

    Concealed Weapon

    Smoking Gun Interactive has a big secret.

    Former Relic developers founded the Vancouver-based studio last year, announcing Smoking Gun"s arrival with a mysterious viral campaign that referenced the apocalypse and astronomy.

    Over a year after its initial unveiling, SGI announced a "multi-year, multi-million dollar" funding injection that would facilitate studio expansion and development of its still-unannounced game.

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  • RF Online Shuts Down

    Posted on Oct 5, 2008 at 1:26 AM

    RF Online Shuts Down
    Codemasters has announced that RF Online, the publisher’s first massively multiplayer online service, is to be closed down. Codemasters runs both the North American and European servers for the game; both regions will be disconnected.

    An official statement on the RF Online website cited the reason for the closure as an inability to negotiate a new license for the game with Korean developer CCR. As a result the game will be shut down on the UK morning of November 10th.

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  • Xbox 360 "Less Than £100"

    Posted on Oct 5, 2008 at 1:26 AM

    Xbox 360 "Less Than £100"

    The UK"s retail price war on games has taken an even more aggressive turn with news that supermarket giant Sainsbury"s is planning to slash the price of Xbox 360 to  £100 (Oct 5, 2008 at 1:26 AM76).

    According to a report in MCV, the Arcade pack will drop in price from £129 to £99. The Xbox 360 60GB will be  reduced from £169.97 to £139.97. Wii is also to be cut in price. The deal will last for the next week.

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  • Getting WWII Right

    Posted on Oct 5, 2008 at 1:26 AM

    There is violence in Brothers in Arms: Hell’s Highway.

    The weapons that were used in 1944; that are featured in our game, were horrible things. They can tear a body apart. If a bullet hits a head it will break the skull into pieces. It’s terrifying.

    As game-makers we wanted to find a way to show the physical effect these weapons could have on people, but also the emotional effect they had on soldiers.

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  • Pitchford on Working with WWII Veterans

    Posted on Oct 5, 2008 at 1:26 AM

    Pitchford on Working with WWII Veterans
    Gearbox chief Randy Pitchford has written a Keynote for Edge, recounting how he worked with WWII veterans on Ubisoft"s Brothers in Arms: Hell"s Highway.

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  • LittleBigPlanet: The Media Molecule Interview

    Posted on Oct 5, 2008 at 1:26 AM

    LittleBigPlanet: The Media Molecule Interview

    As development on LittleBigPlanet finally comes to a close, we sat down with Media Molecule co-founder Alex Evans to discuss how building a game that lets its players build their own games has changed the way he works, what happens to everything once it goes live, and why he wants the company’s first game to be unrecognisable at next year’s GDC.

    LittleBigPlanet seemed robust even when we played it a while ago. Can you throw whatever you like at it without it falling over?

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  • Xbox 360 Whips PS3 in Japan for September

    Posted on Oct 5, 2008 at 1:26 AM

    Xbox 360 Whips PS3 in Japan for September

    Xbox 360 outsold PlayStation 3 in Japan for the month of September, according to stats from Enterbrain.

    It"s the first time Microsoft has beaten Sony in Japan over an entire month. Xbox 360 shifted 53,547 against PS3"s  33,071. As always, Wii dominated the console market with sales of 109,548 .

    Microsoft"s performance is due to a price cut and the release of Square Enix RPG Infinite Undiscovery.

    In the handhelds sector DS sold  234,477 against PSP"s 109,274.

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  • Horrors of a World at War

    Posted on Oct 5, 2008 at 1:26 AM

    Horrors of a World at War

    Infinity Ward’s preceding Call Of Duty game was expert at putting you into morally compromised positions: its heroes performed assassinations, tortured terrorists for vital information and were not too worried when stray bullets punctured ‘expendable’ civilians. Though with World At War the series has shifted development studios and time periods, it makes similar promises to challenge your conscience.

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  • Review: Mercenaries 2

    Posted on Oct 5, 2008 at 1:26 AM

    Review: Mercenaries 2

    It’s been two years since supporters of President Hugo Chavez accused Pandemic, maker of the US army-sponsored Full Spectrum Warrior, of priming its audience for a US-led invasion of Venezuela. The riposte was that Mercenaries 2, a game in which a ‘tyrant’ tightens his grip on Venezuela’s oil supply and is targeted for assassination, was simply entertainment. That it ‘rips from the headlines’ the backbone of a good story was, said Pandemic, its prerogative. The argument rages on.

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  • Todays Opinion and Links

    Posted on Oct 5, 2008 at 1:26 AM

     Nintendo Prepares for War


    The DSi fits Nintendo"s historic strategy of heavy innovative artillery followed up by a series of small arms skirmishes.

    So, for that matter, does Wii HD.

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  • Club Nintendo Comes Stateside

    Posted on Oct 5, 2008 at 1:26 AM

    Club Nintendo Comes Stateside

    Nintendo of America has announced that Club Nintendo is coming to the United States, but that the DSi, the new DS model that was announced in an early Thursday Tokyo press conference, will not follow suit until “well into” 2009.

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  • Analyst: DSi Spells Trouble for Retail

    Posted on Oct 5, 2008 at 1:26 AM

    Analyst: DSi Spells Trouble for Retail

    In the wake of Thursday’s announcement of the Nintendo DSi, analysts have warned investors that the system’s new downloadable games service could threaten traditional retail outlets like Best Buy and Gamestop.

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  • Probst Leads US Olympic Committee

    Posted on Oct 4, 2008 at 1:23 AM

    Probst Leads US Olympic Committee

    Former EA CEO and current EA chairman Larry Probst has become the chairman of the United States Olympic Committee.

    read more

    More...

  • Review: Reset Generation

    Posted on Oct 4, 2008 at 1:23 AM

    Review: Reset Generation

    Reset Generation is a game that shouldn’t work. Its kitchen-sink approach to design – piling layer after layer of influence and industry tropes reaching back decades – has been the downfall of countless games before. The introduction of chance elements on top of what might be otherwise finely tuned strategy design should have tipped the game’s scales out of the player’s hands and toward maddeningly cheap victories.

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  • APB Alpha Nears Completion

    Posted on Oct 4, 2008 at 1:23 AM

    APB Alpha Nears Completion

    Crime MMO All Points Bulletin from Realtime Worlds entered the final phase of internal alpha in mid-September, the U.K.-based developer said this week.

    read more

    More...

  • Fils-Aimes "One DS Per Person" Goal

    Posted on Oct 4, 2008 at 1:23 AM

    Fils-Aime's "One DS Per Person" Goal

    If it were up to Nintendo of America president Reggie Fils-Aime, everyone would own a DS.

    "We would ideally want one DS to one person across the Americas. That"s a huge lofty goal," he told G4TV in an interview this week.

    read more

    More...

  • Iwata: DSi Not Reaction to iPhone

    Posted on Oct 4, 2008 at 1:23 AM

    Iwata: DSi Not Reaction to iPhone

    Nintendo president Satoru Iwata has detailed some of the business strategy behind the Nintendo DSi, stating that the goals of its new online capabilities, audio playback and camera features did not include reaching parity with competitors like the Sony PSP and Apple iPhone.

    Speaking in an interview with Nikkei Net, Iwata said that instead the goal was to make the hardware more essential to users.

    read more

    More...

  • Concealed Weapon

    Posted on Oct 4, 2008 at 1:23 AM

    Concealed Weapon

    Smoking Gun Interactive has a big secret.

    Former Relic developers founded the Vancouver-based studio last year, announcing Smoking Gun"s arrival with a mysterious viral campaign that referenced the apocalypse and astronomy.

    Over a year after its initial unveiling, SGI announced a "multi-year, multi-million dollar" funding injection that would facilitate studio expansion and development of its still-unannounced game.

    read more

    More...

  • Pitchford on Working with WWII Veterans

    Posted on Oct 4, 2008 at 1:23 AM

    Pitchford on Working with WWII Veterans
    Gearbox chief Randy Pitchford has written a Keynote for Edge, recounting how he worked with WWII veterans on Ubisoft"s Brothers in Arms: Hell"s Highway.

    read more

    More...

  • RF Online Shuts Down

    Posted on Oct 4, 2008 at 1:23 AM

    RF Online Shuts Down
    Codemasters has announced that RF Online, the publisher’s first massively multiplayer online service, is to be closed down. Codemasters runs both the North American and European servers for the game; both regions will be disconnected.

    An official statement on the RF Online website cited the reason for the closure as an inability to negotiate a new license for the game with Korean developer CCR. As a result the game will be shut down on the UK morning of November 10th.

    read more

    More...

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